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StarCrawlers Wiki

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Welcome to the Official StarCrawlers Wiki

About the game

You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.

In StarCrawlers, you’ll lead a crew of Crawlers, each with their own unique skills and abilities. Together you’ll take on jobs to explore abandoned spacecraft, battle mighty enemies, and unravel corporate intrigue. Some key features of StarCrawlers:

  • Classic first person dungeon crawling in a detailed sci-fi universe
  • Narrative AI procedurally generates missions and dungeons with randomized encounters, traps, and enemies
  • Strategic RPG style combat featuring a time unit action system
  • An atmospheric soundtrack by Ben Prunty
  • Class ability customization and modification
  • Randomly generated and upgradeable loot
  • PC, Mac, and Linux support

Game news

IndieGames Live Interview - Juggernaut Games - 2014/11/05 19:39

StarCrawlers GameTrailers just posted a great preview of StarCrawlers from our interview with them at IndieGamesLive. The video shows off some alpha gameplay footage as well as small glimpse of our re...

Weekly Livestreams - Juggernaut Games - 2014/10/28 17:00

We’re doing a weekly development livestream on the Indie Megabooth Twitch channel! We will be streaming every Tuesday at 4:00 p.m. PST (Check here to see what time that is for you).  ...

Development Diary #2 - Juggernaut Games - 2014/07/17 20:34

Hey guys and gals, Tony here for another exciting Devblog! Today I’m going to talk about some of the steps I take to bring Asa’s concept art to in game 3d glory. Every tile set starts with...

Visual Design and Concept Art - Elena C. - 2014/05/14 20:42

Hi everyone, this is Asa. Today on the Devblog I’m going to talk a little about the design choices in StarCrawlers and how we go about concepting ideas for our 3-D environments. The visual...

Community

We are currently maintaining 158 pages (6 articles)!
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