Gameplay in StarCrawlers involves interaction with numerous Factions throughout game, whether directly (such as through active combat) or indirectly (such as employment or undertaking tasks on their behalf). Most factions are corporations, though some include fringe groups and independents. The player can choose to serve or harass any faction of their choosing, though each have unique benefits & incentives for the player to get on their good side.
- 1 Universal Foundation for Prosperity (UFP)
- 2 Accord
- 3 Anarchists
- 4 Independents
- 5 Reputation
An uneasy alliance of megacorps wields dominance over all, routinely exploiting the outer worlds in a never-ending quest for wealth.
The galaxy's biggest food supplier. They possess & disperse Regenerative Snackfoods & Biological Enhancements to those in their good graces.
A software giant that specializes in locating & relaying information. Their Utility & Reconnaissance software is plentiful & available for agents working on their behalf.
A lead-research outfit in numerous complex projects, they're known for pushing humanity to new heights via Chemical Curatives & Biological Enhancements.
Aurora Star Liners
Hollow Earth, Hollow Soul (H. E. H. S.)
Riggo's Fine Spirits
The Social Stage
TEC's Engineer Corp
The player can earn favor or ire depending on player action, such as who they work for and what they do while on the job. Player actions will change the standing in each Faction represented by a scale in-game:
- 00 - 10 : Neutral
- 11 - 25 : Valued
- 26 - 50 : Respected
- 51 - 75 : Trusted
- 76 - 100 : Ally